Linux Game Programming w/CD (Prima Tech's Game Development)

Linux Game Programming w/CD (Prima Tech's Game Development)

Mark Collins, Martin Donlin, Steve Baker, Ben Campbell
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With the growing interest in Linux on the desktop, it is only a matter of time until everyone will want high-quality Linux games. With commercial developers now setting up in-house teams for porting their titles to Linux, people are finally acknowledging that the OpenSource platform is a viable gaming platform. Linux® Game Programming is your guide to game development for Linux, covering all the APIs and methodologies you will need, as well as some more advanced techniques rarely discussed in other game development guides, such as neural networks and genetic algorithms. You will also find valuable information on 2D graphics using SDL, Xlib, and SVGAlib; 3D graphics using OpenGL; networking, lobbying, and threading; artificial intelligence and learning systems; genetic algorithms; and much, much more!
年:
2002
版:
1
出版社:
Muska & Lipman/Premier-Trade
言語:
english
ページ:
368
ISBN 10:
0761532552
ISBN 13:
9780761532552
シリーズ:
Prima Tech's Game Development
ファイル:
PDF, 44.18 MB
IPFS:
CID , CID Blake2b
english, 2002
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